auxiliary practices quiz1 P%*$\f Example 4.3 The part drawing below has been removed from its header and its dimensions and tolerances hidden for clarity. Still there at least five errors or items that are considered poor practice in the orthogonal projection of the views. Find these items and note, in your mind, how these items should be corrected. Portions of the drawing may be enlarged by clicking on that area. Solid line for ramp edge is missing on front view. Top and front views are not aligned. Viewplanes and their names should not be shown. Centerlines are missing on top view. Solid line on profile view should not exist.front view.. on front view.on front view. 5895,4995 buttonclick buttonclick "5895,4995" 5895,3570 buttonclick buttonclick "5895,3570" 5250,3450 buttonclick buttonclick "5250,3450" 5640,2730 buttonclick buttonclick "5640,2730" 8445,4590 buttonclick buttonclick "8445,4590" cover1 cover2 cover3 cover4 cover5 step1 step4 step5 step2 step3 step3 step3 backward forward pause audioOn paused thisWav playing buttonClick buttonClick 4thisWav, audioOn mmstatus clip ; = "playing" mmPause c = "paused" mmPlay } notify repeat audioon thiswav audioerror buttonclick buttonclick 4thiswav, audioon, vol syserrornumber = 0 mmvolume clip mmplay [<> 0 audioerror /"single" Repeat Portions of the drawing may be enlarged by clicking on that area. r and its dimensions and tolerances hidden for clarity. Still there at least five errors or items that are considered poor practice in the orthogonal projection of the views. Find these items and note, in your mind, how these items should be corrected. Portions of the drawing may be enlarged by clicking on that area. nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive quiz1 misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 4.1 All visible lines on the multiview drawing shown are present and in the correct location. answer True. reference standard All lines shown are planes. All lines shown are planes. nopix nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive Quiz 4.2 All visible lines on the multiview drawing shown are present and in the correct location. answer False. The line shown is missing.. reference "U$64U$ 64U$64 <'U$<'Q1 answer All lines shown are planes. standard nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive Quiz 4.3 All visible lines on the multiview drawing shown are present and in the correct location. answer False. The line shown is missing.. reference reference AGER\mwavosw.dsp answer All lines shown are planes. standard nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 4.4 All visible lines on the multiview drawing shown are present and in the correct location. answer True. reference standard All lines shown are planes. nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 4.5 The top view on the multiview drawing shown is unnecessary for full representation of the object it depicts. answer True. But it is not considered a good practice to do so. It is easier to interpret with all three views...... reference practices nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk incorrect misc.tbk correct false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 4.6 The side view on the multiview drawing shown is unnecessary for full representation of the object it depicts. answer False. The side view is needed to distinguish the chamfers from a square cut-out.. reference standard theory standard thisAnim lastAnim thisWav lastWav enterPage AnimDone AudioDone 4thisWav, lastWav, thisAnim, lastAnim enterPAge AnimDone AudioDone You have reached the end of Orthogonal Projection. To review the material, go to the next page. To continue to Pictorials, click the button below.below. nextLesson pictorials buttonClick buttonClick pictorials &Go to next lesson! solids views dviews theory auxintro 3views ortho1 ortho2 ortho3 ortho4 ortho5 ortho6a ortho6b ortho6c ortho6d ortho6e ortho6f ortho6g ortho6h 4-1-1 4-1-2 4-1-3 4-1-4 4-1-5 4-1-6 4-1-7 4-1-8 4-1-9 4-1-10 4-2-1 4-2-2 4-2-3 4-2-4 4-2-5 4-3-1 4-3-2 4-3-3 4-3-4 4-3-5 objectives anim\6views.flc anim\isoblock.flc anim\dviews.flc anim\ortho.flc anim\isoblock.flc anim\views.flc audio\ortho_11.wav audio\ortho_21.wav audio\ortho_31.wav audio\ortho_41.wav audio\ortho_51.wav audio\ortho6a1.wav audio\ortho6b1.wav audio\ortho6c1.wav audio\ortho6d1.wav audio\ortho6e1.wav audio\ortho6f1.wav audio\ortho6g1.wav audio\ortho6h1.wav anim\ex41.flc ex41.fl audio\4-1-1.wav audio\4-1-2.wav audio\4-1-3.wav audio\4-1-4.wav audio\4-1-5.wav audio\4-1-6.wav audio\4-1-7.wav audio\4-1-8.wav audio\4-1-9.wav audio\4-1-10.wav audio\4-2-1.wav audio\4-2-2.wav audio\4-2-3.wav audio\4-2-4.wav audio\4-2-5.wav audio\4-3-1.wav audio\4-3-2.wav audio\4-3-3.wav audio\4-3-4.wav audio\4-3-5.wav audio\chapter4.wav Z4R4R4 buttonclick loc item1 = item2 = item3 = item4 = loc1 = loc2 = x = ( y = ( "blowup" 8"ch4prob.tbk" currentpage "ex4-2" big1 = picture "ex42" big2 = big3 = big4 = size1 = size2 = targetx = x * ( targety = y * ( /2*15)), (- /2*15)) -- For a child /15 - /15 - a popup - the 35 a kludge! "view" ? + 35 = cursor = default buttonclick loc item1 = item2 = item3 = item4 = loc1 = loc2 = x = ( y = ( "blowup" 8"ch4prob.tbk" currentpage "ex4-3" big1 = picture "ex43" big2 = big3 = big4 = size1 = size2 = targetx = x * ( targety = y * ( /2*15)), (- /2*15)) -- For a child /15 - /15 - a popup - the 35 a kludge! "view" ? + 35 = cursor = default 4lastAnim, thisAnim, lastWav, thisWav, repx, repy --switch the 8 = "ortho5" [ = "auxintro" P = 0 R = 0 stage "animationStage" mmisopen clip " mmclose b wait AnimDone syserrornumber = 0 mmOpen ><> 0 animerror AudioDone buttonClick mmPlay Tage" hold notify mmNotify cRef, cCommand, cResult 4x, y, ref, + = successful (y+(y-x)) x = o= default buttonclick 4currframe, numframes 4thiswav, vol, audioon D <> 0 ("cover" & syserrornumber = 0 <> 1 (mmstatus clip = "playing" = "paused") mmstop wait = "4-2-" & mmvolume mmplay audioerror " & i) normalGraphic = icon "repeat" forwardsml" update buttonclick 4currframe, numframes 4thiswav, vol, audioon D <> 0 P = 2 "step2" p = 3 "step3" ("cover" & syserrornumber = 0 <> 1 (mmstatus clip = "playing" = "paused") mmstop wait = "4-3-" & mmvolume mmplay audioerror i = 2 i = 3 " & i) normalGraphic = icon "repeat" forwardsml" update 4numframes, thiswav, thisanim, lastwav, lastanim V = 5 reset 4currframe, syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait r<> 0 audioerror i = 2 "step2" i = 3 "step3" " & i) ("cover" & i) update audiodone animdone "answer" 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone -- These scripts are where you 's quiz question ; buttons (on /) will always @same message. It's -- just a matter creating q"correct" "incorrect" -- setting inconclusive display , since that be chosen. 8"misc.tbk" %modal "answer" 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone -- These scripts are where you 's quiz question ; buttons (on /) will always @same message. It's -- just a matter creating q"correct" "incorrect" -- setting inconclusive display , since that be chosen. 8"misc.tbk" %modal buttonclick 4currframe, numframes 4thiswav, vol, audioon D <> 0 ("txt" & "instruct" goanim = 4 -- Remove hidden lines; clean up drawing "step1" "step2" "step3" syserrornumber = 0 <> 1 (mmstatus clip = "playing" = "paused") mmstop wait = "4-1-" & mmvolume mmplay audioerror reset update normalGraphic = icon "repeat" forwardsml" buttonclick 4currframe, numframes 4thiswav, vol, audioon -- Restore the hidden lines "step1" "step2" "step3" -- Now ~commands steps ("txt" & <> 0 "instruct" syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait = "4-1-" & <> 0 mmvolume mmplay audioerror goanim update buttonclick 4currframe, numframes 4thiswav, vol, audioon 9 > 0 C = 2 "step2" b = 3 "step3" ("cover" & <> 0 syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait = "4-3-" & <> 0 mmvolume mmplay audioerror update 4lastWav, thisWav, lastAnim, thisAnim, wavList, count 4audioOn --switch the "ortho4" qones X"mmsystem.dll" timegettime() 4thiswav syserrornumber = 0 dequeue mmstatus clip N = "playing" d = "paused" mmstop ~ wait audioerror AnimDone AudioDone buttonclick , audioon, vol, newwav mmvolume mmplay -- Play animation associated principle movie = "ortho6a" "framesa" starttime = + 400 yieldapp() W+ 400 = "ortho6b" "framesb" + 400 + 400 = "ortho6c" "framesc" = "ortho6d" "framesd" + 400 + 400 = "ortho6e" "framese" + 400 + 400 = "ortho6f" "framesf" = "ortho6g" "framesg" = "ortho6h" "framesh" -- Hide 4numframes, thiswav, thisanim, lastwav, lastanim, currframe linkDLL "mmsystem.dll" DWORD TimeGetTime() = 10 n = 0 reset syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait u<> 0 audioerror -- For minus one) - 1) ("txt" & i) " & i) "instruct" = default update audiodone animdone 4thisAnim, ref = "ex41" mmopen mmseek mmshow stage "animationstage" goanim p, x, y x = 0 y = 5 mmPlay W notify mmnotify cref, ccommand, cresult x, y, = "successful" x = 15 x = 25 y = 30 starttime = timegettime() !+ 1000 x = 5 x = 15 y = 25 + 1000 x = 0 x = 5 y = 15 + 1000 4lastAnim, thisAnim, lastWav, thisWav, x, repx, repy, ref --switch the x = syserrornumber = 0 mmisopen clip "dintro" -- mmclose wait *views" animerror stage "AnimationStage" stage2" AnimDone ref, audioon, thiswav, vol = "dviews" mmopen mmSeek mmShow mmOpen mmPlay animationStage" hold = "ortho3" mmvolume mmplay audioerror o= default AudioDone buttonClick x, y, ref -- disable irregulars so they don't change cursor notify mmNotify cRef, cCommand, cResult 4x, y, = "successful" (y+(y-x)) -- repeat values: chapter only x = 1,!FX 1,!Fv 1,!Fl blowup ex4-2 ch4prob.tbk buttonclick mouseenter default mouseleave 1,!FX 1,!Fv 1,!Fl blowup ch4prob.tbk ex4-3 buttonclick mouseenter default mouseleave auxintro ortho5 thisAnim lastAnim thisWav lastWav enterPage animationStage auxintro leavePage animationstage thisAnim animerror AnimDone AudioDone .&+ +E animationSTage thisAnim animerror buttonClick .&+ +E animationStage default thisAnim successful animerror mmNotify ,%H.% audioon cover forwardsml repeat paused currframe thiswav audioerror numframes playing buttonclick repeat forwardsml currframe numframes update ,%H.% audioon cover step2 forwardsml repeat paused currframe thiswav audioerror numframes playing step3 buttonclick repeat forwardsml currframe numframes update reset thisanim lastanim thiswav numframes lastwav enterpage reset leavepage ,%H.% cover forward step2 paused currframe thiswav audioerror playing step3 update reset audiodone animdone answer leavepage answer thisAnim lastAnim thisWav lastWav enterpage audiodone animdone misc.tbk answer incorrect misc.tbk answer correct false misc.tbk answer incorrect inconclusive answer leavepage answer thisAnim lastAnim thisWav lastWav enterpage audiodone animdone misc.tbk answer incorrect misc.tbk answer correct false misc.tbk answer incorrect inconclusive audioon goanim step2 reset paused step1 instruct currframe thiswav audioerror numframes playing step3 update buttonclick repeat forwardsml currframe numframes update audioon goanim forward step2 paused step1 instruct currframe thiswav audioerror numframes playing step3 update buttonclick audioon cover forward step2 paused currframe thiswav audioerror playing step3 update buttonclick ortho4 mmsystem.dll thisAnim lastAnim thisWav timegettime lastWav enterPage ortho4 n;dequeue mmsystem.dll paused thiswav audioerror playing leavePage AnimDone AudioDone n;dequeue audioon newwav paused thiswav audioerror playing queue buttonclick framesf ortho6f starttime ortho6c }gyieldapp framesa ortho6a framese ortho6e framesg framesb ortho6g ortho6b framesd ortho6d framesc timegettime framesh ortho6h queue framesf ortho6f ortho6c framesa ortho6a framese ortho6e framesg framesb ortho6g ortho6b framesd ortho6d framesc framesh ortho6h dequeue mmsystem.dll thisanim lastanim currframe thiswav TimeGetTime numframes lastwav enterpage reset leavepage .&+ +E forward paused instruct currframe thiswav audioerror playing numframes default update reset audiodone animationstage thisAnim animdone animationstage thisanim goanim animationstage starttime thisanim successful timegettime mmnotify thisAnim lastAnim thisWav lastWav enterPage views dviews animerror leavePage .&+ +E animationStage audioon views default stage2 thisAnim dviews ortho3 thiswav audioerror animerror AnimDone AudioDone .&+ +E stage2 thisAnim animerror buttonClick .&+ +E default stage2 thisAnim successful animerror mmNotify imationSta thisAnim lastAnim objectives thisWav lastWav enterpage leavepage audiodone animdone 4thisAnim, lastAnim, thisWav, lastWav , = "objectives" audiodone animdone Chapter 4: Orthographic Viewsg The objectives of this chapter are to: Introduce the theory of orthographic projection for drawing an object. Demonstrate the creation of standard views used in engineering drawing. Show common, accepted practices in creating views of an object. buttonclick buttonclick Begin Lesson Example 4.1 For the object shown, create a multiview drawing which shows the front, top, and profile views. nd profile views. step0 step1 step3 step2 step4 step5 step6 step7 step8 step9 1. Imagine the part views in their correct orientation. otate animated part to F, H, P) ont, top, and profile views. 2. Outline the physical limits of the part on each view. Make sure the views are aligned. the front, top, and profile views. 3. Start with a common point on the object, and show it on all views. ws are aligned. s the front, top, and profile views. 4. Draw the exterior limits of the part. Make sure that the part depth on the top and profile views are equal. profile views. 5. Draw the intersections of planes. Make sure that all features are properly aligned. 6. Draw the intersections of planes and curved surfaces, except when the intersections are tangent. 7. Show hidden lines only as required for clarity. 8. Add centerlines to cylindrical sections which have arcs of 180 and greater. 9. Add any notes or details as required for clarity. Follow guidelines for convention and common practices. txt10 10. Remove the construction lines. backward forward pause audioOn paused thisWav playing buttonClick buttonClick 4thisWav, audioOn mmstatus clip ; = "playing" mmPause c = "paused" mmPlay } notify repeat audioon thiswav audioerror buttonclick buttonclick 4thiswav, audioon, vol syserrornumber = 0 mmvolume clip mmplay [<> 0 audioerror Repeat animationstage Animationstage thisAnim animerror buttonclick buttonclick 4thisAnim, x, ref x = 0 y = 5 syserrornumber = 0 mmPlay clip stage "Animationstage" notify S<> 0 animerror Repeat Animation instruct thisanim lastanim thiswav numframes lastwav enterpage reset leavepage ,%H.% cover forward paused currframe thiswav playing update reset audiodone animdone 4numframes, thiswav, thisanim, lastwav, lastanim V = 5 reset 4currframe, syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait " & i) ("cover" & i) update audiodone animdone Example 4.2 The part drawing below has been removed from its header and its dimensions and tolerances hidden for clarity. Still there are at least five errors or items that are considered poor practice in the orthogonal projection of the views. Find these items and note, in your mind, how these items should be corrected. tions of the drawing may be enlarged by clicking on that area. Centerline missing on front view. Solid lines for bore should be hidden on top view. Small radius should be represented as a line on profile view. Line is missing on web in front view. Tangent intersections should not appear, on front view.. 5955,3555 buttonclick buttonclick "5955,3555" 5970,2085 buttonclick buttonclick "5970,2085" 8070,4065 buttonclick buttonclick "8070,4065" 6090,4050 buttonclick buttonclick "6090,4050" 5835,3585 buttonclick buttonclick "5835,3585" cover1 cover2 cover3 cover4 cover5 step1 step2 step4 step5 step3 backward audioon cover forward paused currframe thiswav audioerror playing update buttonclick buttonclick 4currframe, numframes 4thiswav, audioon, vol 9 > 0 ("cover" & m - 1 w <> 0 syserrornumber = 0 (mmstatus clip = "playing" = "paused") mmstop wait = "4-2-" & <> 0 mmvolume mmplay audioerror update forward pause audioOn paused thisWav playing buttonClick buttonClick 4thisWav, audioOn mmstatus clip ; = "playing" mmPause c = "paused" mmPlay } notify repeat audioon thiswav audioerror buttonclick buttonclick 4thiswav, audioon, vol syserrornumber = 0 mmvolume clip mmplay [<> 0 audioerror Repeat Portions of the drawing may be enlarged by clicking on that area. r and its dimensions and tolerances hidden for clarity. Still there at least five errors or items that are considered poor practice in the orthogonal projection of the views. Find these items and note, in your mind, how these items should be corrected. Portions of the drawing may be enlarged by clicking on that area. :HDMEDIAPATH pagesys.sbk =^addToSysBooks thisAnim Orthogonal Projection thisWav statusBar menusys.sbk enterBook addToSysBooks 4thisWav, thisAnim addToSysBooks "pagesys.sbk" menusys. statusBar = "Orthogonal Projection" xnewBook Arial Arial Arial Arial System E:\,E:\ Arial :CDMEDIAPATH E:\,E:\,E:\ \,E:\ Boldface PS Boldface PS TBKWidgets Arial New Roman \,E:\,E:\ Arial New Roman Arial New Roman pagesys.sbk =^addToSysBooks tb30win.dll thisAnim Orthogonal Projection thisWav statusBar YieldApp menusys.sbk enterBook tb30win.dll addToSysBooks 4thisWav, thisAnim addToSysBooks "pagesys.sbk" menusys. X"tb30win.dll" YieldApp() statusBar = "Orthogonal Projection" newBook Graphics Interactive pause audioOn paused thisWav audioerror playing buttonClick buttonClick 4thisWav, audioOn, vol syserrornumber = 0 mmStatus clip U = "playing" mmPause = "paused" mmvolume Pthiswav = mmPlay notify audioerror repeat audioOn thisWav audioerror buttonClick buttonClick 4thisWav, audioOn, vol syserrornumber = 0 mmvolume clip thiswav = mmPlay notify v<> 0 audioerror Repeat theory theory ortho1 thisAnim lastAnim thisWav lastWav enterPage leavePage AnimDone AudioDone 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "ortho1" O = "theory" AnimDone AudioDone Orthographic projection is the projection of a three dimesnional object onto a plane by rays perpendicular to that plane. It is universally accepted as graphically representing an object in an engineering drawing. animationStage Orthographic Projectionnn repeat Animationstage thisAnim animerror buttonclick buttonclick 4thisAnim, ref syserrornumber = 0 mmPlay clip stage "Animationstage" F<> 0 animerror Repeat Animation &File E&xit Alt+F4 Exit the program &Navigate navigate &First Page Ctrl+Home first &Next Page Page Down &Previous Page Page Up previous &Go to Page... Ctrl+G Introduction intro Go to Introduction chapter Objectives intro1 History intro2 Usefulness intro3 Sketching sketch Go to Sketching chapter Objectives Techniques Objects Cartooning Engineering Drawings formDraw Go to Formal Drawings chapter Objectives Format Working Drawings Othogonal Projection ortho Go to Orthogonal Projection chapter Objectives orth1 Theory orth2 Standard Views orth3 Auxiliary Views orth4 Common Practices orth5 orth6 Pictorials pictorials Go to Pictorials chapter Objectives pict1 Oblique View pict2 Isometric View pict3 Perspective View pict4 pict5 Sections sections Go to Sections chpater Objectives Full Section Half Section Offset Section Broken-Out Section Revolved Section Removed Section Common Practices Dimensioning dimension Go to Dimensioning chapter Objectives Definitions Guidelines Common Shorthand Tolerancing tolerance Go to Tolerancing chapter Objectives Definitions Practical Fabrication Tolerances True Position Datums Surface Features Descriptive Geometry descGeom Go to Descriptive Geometry chapter Objectives Basic Principles and Relationships Line Visibility Distance Between Lines Edge Views and True Shapes Dihedral Angles Intersection of a Line and a Plane Intersection of Two Planes Intersection of a Plane and a Solid Intersection of Solids Surface Developments Contours and Cut-and-Fill Shadows &Main Menu Ctrl+Alt+Home Go to the main menu &Options options &Audio Mute Ctrl+M OnOff Turns audio on or off Volume... setVolume Set the volume of audio &Page Controls controls Displays/Hides the Navigation Control Bar &Help Instructions F1 tutor How to use the program About the Authors authors Information about the authors Prof. Dennis K. Lieu Chris Casey Su Shien Pang Paul Krueger Allison Okamura Acknowledgments others Copyright Info copyright smpause smpausedis backwardsml backwardDis forwardsml forwardDis pauseup pauseDis repeat **""""""**" ********** ********* ******** "" standard thisAnim lastAnim thisWav 3views lastWav ortho2 enterPage leavePage AnimDone AudioDone 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "ortho2" O = "3views" AnimDone AudioDone animationStage The frontal, horizontal, and profile views are standard for representing an object. At least two views are required to define a three dimensional object. Notice how each of the views is orthogonal to the adjacent ones. repeat Animationstage thisAnim animerror buttonclick buttonclick 4thisAnim, ref syserrornumber = 0 mmPlay clip stage "Animationstage" F<> 0 animerror Repeat Animation Repeat Animation repeat animationStage mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 20 y = 25 stage2 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 0 y = 5 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 30 y = 40 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 70 y = 80 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 10 y = 15 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 50 y = 60 There is no fixed front view to an object, although views should be chosen to have as few hidden details as possible. The example above shows standard and nonstandard views for a dial bracket. Views may be unfolded in any order - the pattern shown above is one of many. Click the image above to see the object on the left rotate.rotate. animerror stage2 thisAnim buttonclick buttonclick 4thisAnim, ref, repx, repy, x, y x = y = syserrornumber = 0 mmPlay clip stage "stage2" hold notify m<> 0 animerror auxiliary mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 80 y = 85 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 90 y = 95 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 100 y = 105 mouseEnter default mouseLeave buttonClick = cursor = default buttonClick 4x, y x = 110 y = 115 ade speed 200 animationStage repeat animationStage auxintro animerror thisAnim buttonclick buttonclick 4thisAnim, ref, repx, repy, x, y syserrornumber = 0 . =0 0 = 0 mmPlay clip "auxintro" stage "animationStage" hold x = y = = notify animerror Repeat Animation animationStage notify handler false thisAnim timer timeGetTime notifyBefore 4timer, y, thisAnim, done < handler" timeGetTime() > 1000+ ? = " mmPlay clip (y+5) stage "animationStage" hold x = Engineering drawings show features in true shape as often as possible, for ease of use. When standard views are insufficient to describe all aspects of an object, additional views are used. Auxiliary views are constructed parallel to the plane containing the outstanding feature, to show it in true shape. Click one of the images above to see the object rotate.....rotate. h.^.^. practices Orthographic views are chosen to show as many lines in true length as possible. At least two views are required to define an object. The intersection lines of the orthographic planes are not shown. For small radii, intersections of blended planar surfaces are shown by a line. Schematics are used to describe objects difficult to draw in full detail. Orthographic projection with properly aligned views is always used. Lines are assumed to be intersections of planes. Circles are assumed to be intersections of cylinders and orthogonal planes. Hidden parts are denoted by dashed lines for clarity. newwav ortho6a buttonclick buttonclick 4newwav = "ortho6a" newwav ortho6b buttonclick buttonclick 4newwav = "ortho6b" newwav ortho6c buttonclick buttonclick 4newwav = "ortho6c" newwav ortho6d buttonclick buttonclick 4newwav = "ortho6d" newwav ortho6e buttonclick buttonclick 4newwav = "ortho6e" ortho6f newwav buttonclick buttonclick 4newwav = "ortho6f" newwav ortho6g buttonclick buttonclick 4newwav = "ortho6g" newwav ortho6h buttonclick buttonclick 4newwav = "ortho6h" The purpose of an engineering drawing is to enable the recreation of objects. The views in these drawings are constructed according to the following conventions.Following are some conventions used in constructing Click one of the principles for an example. framesf framesc 6A~ ! framesa framesb framesd framese framesg framesh solids pgRef ftsSearch Full Text Search You must create a search index for this book before searches may be performed. indexName Cannot navigate to bkName ftsIndexName splitPath +1infoDlg ftsSearchIndex {v)%yT SK=UT s/Lsn Y)GkcFn A$Tt_ D_2D< =$tl~ ;GxlT Microsoft Draw System osoft Draw System 0Moder "System osoft Draw System osoft Draw System Brooklyn osoft Draw System dnoff Microsoft Word Times New Roman 2Modern Auxilary 2Modern View osoft Word Times New Roman osoft Word Times New Roman osoft Word Times New Roman Microsoft Word Times New Roman "Arial R0.10 Detail AT lastWav enterpage osoft Word Times New Roman osoft Word Times New Roman osoft Word Times New Roman osoft Word Times New Roman osoft Word Times New Roman qUq_W W_=w_ ]EPTP T_^E] PQPEEQP "**" ADEQP EU@QWQA uw]W}u] AD\@@ DDP@@ uw}_u tEWH_ WQTSU u]wu]u UqW]y DT@TD AEsQUP EQEQU }U\]}w PUTw1UQP ]UW]] wU}_} LEUQU wwW]] EXD@E PQQSW DD@MD @WUQUPQ@ uAQuu 3QUuw LLTM]@ 1QSD4Ae ]TUAE uuTQQ U1UqQ WQQWs3] w5uQU qTA5U UwWUuS] }Sw_uw ]\DED GU}uLu }Qyq_ QWWUG]U QWT]UU DDAD@ @LQE@ UQqWQS pU5UQE QUqtU wQuwu_]U P@D@DT@ GQAAU@A UqUWs]qQU SUUuUW ODUTM }]wuw wuUQUW WQ_5UY UD@PLMU QUTAP ]QUQ] M]L]]|E]] ^\LQ]W uUUu_ ]UuQU }QQUU uUqW_ @EAD@@ UWqWW PUI@@ WUQq]U usUWU7 7WuWV]1U WQ_Q]uq E]HMOW ]5QUQ AUFUEt uuYQ]Wu EL@D@ DTDD@ EAQQA @@T@D P@DAD UW]UQ @TL@@ DATA@ L@A@@ @_\P| *"(* @ME@| WQqU] Eqq}A